Chapter 1: Introduction to Flash 5 What is Flash Digital Image Types: Vector and Bitmap Internet Image Standards Plug-ins: Extending the Capability of Web Browsing Production Issues
Chapter 2: The Flash Environment The Flash Workspace Customizing the Flash Workspace Prefrences
Chapter 3: Flash Fundamentals: The Drawing Tools Shapes in FLash Shape Fundamentals The Line Tool The Pen Tool The Oval Tool The Rectangle Tool The Pencil Tool The Brush Tool The Ink Bottle Tool The Paint Bucket Tool The Dropper Tool The Eraser Tool The Zoom Tool The Hand Tool
Chapter 4: Flash Fundamentals: Color Color in Flash Creating Custom Colors and Gradients Using the Default, No Color, and Swap Controls Managing Color Sets
Chapter 5: Flash Fundamentals: Using Text Typographic Terminology The Text Tool The Character Panel The Paragraph Panel The Texxt Options Dynamic Text Input Text Using Text Block Handles The Grouped State
Chapter 6: Flash Fundamentals: Using Selections Selection Tools The Lasso Tool The Arrow Tool Modifying Shapes with the Arrow Tool Using Shapes to Create Other Shapes Grouping Shapes Using the Subselect Tool Changing Color with Selections
Chapter 7: Flash Fundamentals: Symbols Symbols The Instance The Library Using Instances Instance Properties Another Great advantage of Symbols
Chapter 8: Using External Image Media Bitmaps in Flash Importing Bitmaps into Flash Editing Bitmaps Using Bitmaps as Fills Converting Bitmaps to Shapes(Vectors) Importing Vector Images
Chapter 9: Flash Fundamentals: Animation Overview Animation Basics Narrative Concepts Perspective Camera Movement Editing
Chapter 10: Flash Fundamentals: Using Timeline The Timeline Creating Animations with the Timeline Movie Properties Frame-by-Frame Animation
Chapter 11: Flash Fundamentals: Motion Tweening Motion Tweening Using Guides Using Edit Multiple Frames Using Rotation in Motion Tweening
Chapter 12: Flash Fundamentals: Shape Tweening Shape Tweening Blend Type Using Shape Hints Removing Shape Hints
Chapter 13: Flash Fundamentals: Using Mask in Animations Mask in Animation Using Mask in Flash
Chapter 14: Flash Fundamentals: Animated Symbols Animated Symbols Creating Animated Symbols The Align Panel Viewing Animated Instances Advanced Animation: The Parent/Child Method Editing Symbols on the Main Stage Symbol Behavior: Graphic or Movie Clip
Chapter 15: Flash Fundamentals: Buttons Designing a Button: Button States Planning the Button Creating a Button The Button timeline
Chapter 16: Flash Fundamentals: Interactivity with ActionScript ActionScript: The Flash Programming language Frame Actions and the Timeline Using Object Actions: Buttons The Go To Action Interactive Structure Review
Chapter 17: Controlling Timelines with ActionScript Using Multiple Movie Clip Instances Sequencing: Using Multiple Timelines Object Oriented Programming Objects in Flash Object Hierarchy Sequencing Animation with ActionScript Controlling Movie Clips with Buttons The Multiple Timeline Advantage
Chapter 18: Interactivity: Linking to HTML The Get URL Action Path to the Web File Linking to Email
Chapter 19: Using Sound Sound in Animation Importing Sound Setting Compression Using Sound in Flash The Sound Panel The Flash Sound Library
Chapter 20: Creating Preloaders The Preloader Preloader ActionScript
Chapter 21: Publishing Flash Movies Publishing a Flash Movie Publishing to the Internet: Publish Settings Flash HTML Publishing to the Internet Using Dreamweaver to Publish Using Adobe's Go Live to Publish