Chapter 1: Introduction to Flash 5
What is Flash
Digital Image Types: Vector and Bitmap
Internet Image Standards
Plug-ins: Extending the Capability of Web Browsing
Production Issues

Chapter 2: The Flash Environment
The Flash Workspace
Customizing the Flash Workspace
Prefrences

Chapter 3: Flash Fundamentals: The Drawing Tools
Shapes in FLash
Shape Fundamentals
The Line Tool
The Pen Tool
The Oval Tool
The Rectangle Tool
The Pencil Tool
The Brush Tool
The Ink Bottle Tool
The Paint Bucket Tool
The Dropper Tool
The Eraser Tool
The Zoom Tool
The Hand Tool

Chapter 4: Flash Fundamentals: Color
Color in Flash
Creating Custom Colors and Gradients
Using the Default, No Color, and Swap Controls
Managing Color Sets

Chapter 5: Flash Fundamentals: Using Text
Typographic Terminology
The Text Tool
The Character Panel
The Paragraph Panel
The Texxt Options
Dynamic Text
Input Text
Using Text Block Handles
The Grouped State

Chapter 6: Flash Fundamentals: Using Selections
Selection Tools
The Lasso Tool
The Arrow Tool
Modifying Shapes with the Arrow Tool
Using Shapes to Create Other Shapes
Grouping Shapes
Using the Subselect Tool
Changing Color with Selections

Chapter 7: Flash Fundamentals: Symbols
Symbols
The Instance
The Library
Using Instances
Instance Properties
Another Great advantage of Symbols

Chapter 8: Using External Image Media
Bitmaps in Flash
Importing Bitmaps into Flash
Editing Bitmaps
Using Bitmaps as Fills
Converting Bitmaps to Shapes(Vectors)
Importing Vector Images

Chapter 9: Flash Fundamentals: Animation Overview
Animation Basics
Narrative Concepts
Perspective
Camera Movement
Editing

Chapter 10: Flash Fundamentals: Using Timeline
The Timeline
Creating Animations with the Timeline
Movie Properties
Frame-by-Frame Animation

Chapter 11: Flash Fundamentals: Motion Tweening
Motion Tweening
Using Guides
Using Edit Multiple Frames
Using Rotation in Motion Tweening

Chapter 12: Flash Fundamentals: Shape Tweening
Shape Tweening
Blend Type
Using Shape Hints
Removing Shape Hints

Chapter 13: Flash Fundamentals: Using Mask in Animations
Mask in Animation
Using Mask in Flash

Chapter 14: Flash Fundamentals: Animated Symbols
Animated Symbols
Creating Animated Symbols
The Align Panel
Viewing Animated Instances
Advanced Animation: The Parent/Child Method
Editing Symbols on the Main Stage
Symbol Behavior: Graphic or Movie Clip

Chapter 15: Flash Fundamentals: Buttons
Designing a Button: Button States
Planning the Button
Creating a Button
The Button timeline

Chapter 16: Flash Fundamentals: Interactivity with ActionScript
ActionScript: The Flash Programming language
Frame Actions and the Timeline
Using Object Actions: Buttons
The Go To Action
Interactive Structure Review

Chapter 17: Controlling Timelines with ActionScript
Using Multiple Movie Clip Instances
Sequencing: Using Multiple Timelines
Object Oriented Programming
Objects in Flash
Object Hierarchy
Sequencing Animation with ActionScript
Controlling Movie Clips with Buttons
The Multiple Timeline Advantage

Chapter 18: Interactivity: Linking to HTML
The Get URL Action
Path to the Web File
Linking to Email

Chapter 19: Using Sound
Sound in Animation
Importing Sound
Setting Compression
Using Sound in Flash
The Sound Panel
The Flash Sound Library

Chapter 20: Creating Preloaders
The Preloader
Preloader ActionScript

 

Chapter 21: Publishing Flash Movies
Publishing a Flash Movie
Publishing to the Internet: Publish Settings
Flash
HTML
Publishing to the Internet
Using Dreamweaver to Publish
Using Adobe's Go Live to Publish