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Purchase the Learning Flash 5 book for $39.95 US, and get the CDROM for FREE!!
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Learning Flash 5

COURSE DESCRIPTION:
TrainingTools.com Flash course is an intense and comprehensive overview of key drawing, animation and interactive concepts and procedures. Flash fundamentals are explored and used to build advanced animations and interfaces. Our experienced instructors will teach you the essentials, ensuring you can produce dynamic Flash movies for the internet.



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Chapter 1: Introduction to Flash 5
• Flash Introduction
• Digital Image Types: Vector vs. Bitmap
• Internet Image Standards
• Plugins: Extending the Capability of a web browser
• Production Issues
Chapter 2: Interface
• The Flash Workspace
• Customizing the Flash Workspace
• Prefrences
Chapter 3: The Drawing Tools
• Shapes in Flash
• Shape Fundamentals
• The Pen Tool
• The Oval Tool
• The Rectangle Tool
• The Pencil Tool
• The Brush Tool
• The Ink Bottle Tool
• The Paint Bucket Tool
• The Dropper Tool
• The Eraser Tool
• The Zoom Tool
• The Hand Tool
Chapter 4: Color
• Color in Flash
• Creating Custom Colors and Gradients
• Creating Custom Solid Colors with Stroke or Fill Palettes
• Creating Custom Gradients
• Adding, Removing, and Positioning Pointers
• The Menu Bar
• Using the Default, No Color, and Swap Controls
• Managing Color Sets

Chapter 5: Using Text
• Typography Terminology
• The Text Tool
• The Character Panel
• The Paragraph Panel
• The Text Options Panel
• Dynamic Text
• Input Text
• Using Text Block Handles
• The Grouped State

Chapter 6: Using Selections
• Selection Tools
• The Lasso Tool
• The Arrow Tool
• Modifying Shapes with the Arrow Tool
• Using Shapes with the Arrow Tool
• Grouping Shapes
• Changing Color with Selections
Chapter 7: Symbols
• Symbols
• The Instance
• The Library
• Using Instances
• Another Great advantage of Symbols
Chapter 8: Using Extermal Image Media
• Bitmaps in Flash
• Importing Bitmaps into Flash
• Editing Bitmaps
• Converting Bitmaps to Shapes (Vectors)
• Importing Vector Images
Chapter 9: Animation Overview
• Animation Basics
• Narrative Concepts
• Prespective
• Camera Movement
• Editing

Chapter 10: Using the Timeline
• The Timeline
• Creating Animations with Timelines
• Movie Properties
• Frame-by-Frame Animation
Chapter 11: Motion Tweening
• Motion Tweening
• Using Guidlines
• Using Edit Multiple Frames
• Using Rotation in Motion Tweening
Chapter 12: Shape Tweening
• Shape Tweening
• Blend Type
• Using Shape Hints
• Removing Shape Hints
Chapter 13: Using Masks in Animation
• Masks in Animation
• Using Masks in Flash
Chapter 14: Animated Symbols
• Animated Symbols
• Creating Animated Symbols
• The Align Panel
• Viewing Animated Instances
• Advanced Animation: The Parent / Child Method
• Editing Symbols in the Main Stage
Chapter 15: Buttons
• Designing Buttons: Button States
• Planning the Button
• Creating the Button
• The Button Timeline

Chapter 16: Interactivity with ActionScript
• ActionScript: The Flash Programming Language
• Frame Actions and the Timeline
• Using Object Actions: Buttons
• The Go TO Action
• Using Frame Labels
• Interactive Structure Review
Chapter 17: Controlling Timelines with ActionScripts
• Using Multiple Clip Instances
• Sequencing: using Multiple Timelines
• Object Oriented Application
• Objects In Flash
• Object hierachy
• Sequencing Animation with ActionScript
• Controlling Movie Clips with Buttons
• The Multiple Timeline Advantage
• Adding Multiple Targets to a Single Event Handler

Chapter 18: Linking to HTML
• The Get URL Action
• Path to the Web
• Linking to E-Mail

Chapter 19: Using Sound
• Sound and Animation
• Importing Sound
• Setting up Compression
• Using sound in Flash
• The Sound Panel
• The Flash Sound Library
Chapter 20: Creating Preloaders
• The Preloader
• Planning a Preloader
• Adding Scenes
• Preloader ActionScript
Chapter 21: Publishing Flash Movies
• Publishing a Flash Movie
• Publishing to the Internet: Publish Settings
• Flash
• HTML
• Publishing to the Internet
• Using Dreamweaver to Publish Movies
• Using Adobe's GoLive to Publish
• Publish a Standalone Preloader

 



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