| Chapter
1: Introduction to Flash 5 |
Flash Introduction
Digital Image Types: Vector vs. Bitmap
Internet Image Standards
Plugins: Extending the Capability of a web
browser
Production Issues
|
| Chapter 2: Interface |
The Flash Workspace
Customizing the Flash Workspace
Prefrences
|
| Chapter 3: The Drawing Tools |
Shapes in Flash
Shape Fundamentals
The Pen Tool
The Oval Tool
The Rectangle Tool
The Pencil Tool
The Brush Tool
The Ink Bottle Tool
The Paint Bucket Tool
The Dropper Tool
The Eraser Tool
The Zoom Tool
The Hand Tool
|
| Chapter 4: Color |
Color in Flash
Creating Custom Colors and Gradients
Creating Custom Solid Colors with Stroke
or Fill Palettes
Creating Custom Gradients
Adding, Removing, and Positioning Pointers
The Menu Bar
Using the Default, No Color, and Swap Controls
Managing Color Sets
|
| Chapter 5: Using Text |
Typography Terminology
The Text Tool
The Character Panel
The Paragraph Panel
The Text Options Panel
Dynamic Text
Input Text
Using Text Block Handles
The Grouped State
|
| Chapter 6: Using Selections |
Selection Tools
The Lasso Tool
The Arrow Tool
Modifying Shapes with the Arrow Tool
Using Shapes with the Arrow Tool
Grouping Shapes
Changing Color with Selections
|
| Chapter 7: Symbols |
Symbols
The Instance
The Library
Using Instances
Another Great advantage of Symbols
|
| Chapter 8: Using Extermal Image Media |
Bitmaps in Flash
Importing Bitmaps into Flash
Editing Bitmaps
Converting Bitmaps to Shapes (Vectors)
Importing Vector Images
|
| Chapter 9: Animation Overview |
Animation Basics
Narrative Concepts
Prespective
Camera Movement
Editing
|
| Chapter 10: Using the Timeline |
The Timeline
Creating Animations with Timelines
Movie Properties
Frame-by-Frame Animation
|
| Chapter 11: Motion Tweening |
Motion Tweening
Using Guidlines
Using Edit Multiple Frames
Using Rotation in Motion Tweening
|
| Chapter 12: Shape Tweening |
Shape Tweening
Blend Type
Using Shape Hints
Removing Shape Hints
|
| Chapter 13: Using Masks in Animation |
Masks in Animation
Using Masks in Flash
|
| Chapter 14: Animated Symbols |
Animated Symbols
Creating Animated Symbols
The Align Panel
Viewing Animated Instances
Advanced Animation: The Parent / Child Method
Editing Symbols in the Main Stage
|
| Chapter 15: Buttons |
Designing Buttons: Button States
Planning the Button
Creating the Button
The Button Timeline
|
| Chapter 16: Interactivity with ActionScript |
ActionScript: The Flash Programming Language
Frame Actions and the Timeline
Using Object Actions: Buttons
The Go TO Action
Using Frame Labels
Interactive Structure Review
|
| Chapter 17: Controlling Timelines with ActionScripts |
Using Multiple Clip Instances
Sequencing: using Multiple Timelines
Object Oriented Application
Objects In Flash
Object hierachy
Sequencing Animation with ActionScript
Controlling Movie Clips with Buttons
The Multiple Timeline Advantage
Adding Multiple Targets to a Single Event
Handler
|
| Chapter 18: Linking to HTML |
The Get URL Action
Path to the Web
Linking to E-Mail
|
| Chapter 19: Using Sound |
Sound and Animation
Importing Sound
Setting up Compression
Using sound in Flash
The Sound Panel
The Flash Sound Library
|
| Chapter
20: Creating Preloaders |
The Preloader
Planning a Preloader
Adding Scenes
Preloader ActionScript
|
| Chapter
21: Publishing Flash Movies |
Publishing a Flash Movie
Publishing to the Internet: Publish Settings
Flash
HTML
Publishing to the Internet
Using Dreamweaver to Publish Movies
Using Adobe's GoLive to Publish
Publish a Standalone Preloader
|